Titan quest classes builds magic3/2/2024 ![]() It'll slow down and debuff anything that gets near you, which could make it easier to kite stuff. You got dark covenant which is a mana regen + damage buff, at the cost of HP, but if you get a staff with leech on it, you can counteract dark covenant. Spirit still has some OKish stuff for a mage, even if you don't grab the lich pet. You could put 1 point in Wisp, and max out 'eye of the storm' just for the buff. It's not like the wisp is going to be doing all that much damage, and you're hiding behind pets, etc. Oracle might be what you want, but there is no reason why you shouldn't at least use wisp for the 'eye of the storm' buff which increases your elemental damage. Ternion attack uses your staff's damage, and staff damage keeps going up with higher level drops. Spells like Ice shards can do good damage in normal, and maybe 1/2 way through epic, but at some point you're going to cap out the skill, and it's damage isn't going to increase much beyond that. That's something you need to consider if you want something that's going to be consistently decent. Defense and Nature weren't all that updated but a few mage stuff did so my buddy is trying that out and having a dedicated tank for a mage is very good because it means he doesn't have to get core dweller and of all its updrades, which, while very good, is also quite expensive points wise.You want something with spirit mastery in it, because in Legendary difficulty, most of the mage spells (outside of CCs) don't scale up enough in damage to be worth using anymore, and Ternion attack with your staff turns into your best damage source. I've already played this game for 320 hours+ and did a lot of builds, so now I'm trying to do stuff that got updated. I have a few %str items and maxed armor handling of course.Īnd finally, I know that it's not the absolute best character to play, likewise in solo I'm doing a poison (bleeding too I suppose) brigand, which is not as good as piercing damage focused brigand, but it's a lot of fun. Health wise I won't put any point into it (like I had done previously).įor the next 5 levels or so I'll put everything into strength though because I'm falling a bit behind and can't always equip the highest possible armors. My goal is to get near maximum resistance on every primary res, and lots of vitality res on secondary. This time it's really going to be full time tank/debuffer for magic users. I had put points into shield skills that reduce armor and OA, which is useless for a mage. With my templar once I got Sapros, the Hydra would go down in less than 10 seconds, which is really good even though some classes can do that even faster.Īnd it wasn't even fully optimized. ![]() If you're playing with a mage then the debuff from plague and Sapros once you get it, means the monsters basically have no resistance left. ![]() Basically if you want unkillable character with amazing dps, you get yourself a conqueror. ![]() Putting points in dex just for DA is bad idea, i'd say for a melee character, even for a tank, 3:1 or 2:1 str:dex is better. You can do damage with every build, and can be tank on many builds too. Originally posted by kekkuli:There is no point making that kind of character in this game. I'm on their characters critical hits can see 1 or 2 times in all game) Does it make sense to spend point, especially with the passive skill in Defense, if you do not need the damage? After all, even now, high-DA - is guaranteed the chance that you will not crit. Hale items, Heracles might, artifacts, almost all of the unique items on the warrior contain an increase in their str. for all melee-classes, no exceptions) although it may be it now and does not make sense, I think a mistake to change the mechanics of the work OA and DA from Nordic Games -_-īut the str - it is the most easily gain characteristic. With heart of oak you already get enough health as it is anyway, if you can get 80% res at least on the primary resistances I think that's when you're the tankiest, and you dodge stuff with the DA from dex. Ok so health is still a bad choice to put attribute points into, that's what I thought. Originally posted by Euphytose:You put all points into dex even for Warfare based characters? I mean if you use axes and stuff isn't it better to put everything in strength here?
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