Apple wwdc 2020 hardware3/2/2024 ![]() Each insight is accompanied by a description of the problem, a hint on how to fix it, along with links to related documentation. The tools will give you the guidance you need to face the challenges. ![]() It's okay if this is your first journey into the world of Apple GPUs. The summary also shows Insights, which suggest changes that you can make to your app in order to improve memory usage, bandwidth, performance or Metal API usage. From here, you can jump into tools that are specific to the areas you're interested in exploring. ![]() To help you better understand your frame, this year we've created a new summary view with the information about a frame in one convenient location, giving you quick access to an overview of encoders, performance numbers and memory usage. Once you're at a frame that you wanna debug, simply click on the camera icon in the debug bar. In Xcode, make sure to first enable GPU Frame Capture under the scheme options, and then run your Metal app. Let's take a closer look at each of the tools. It lets you deep dive into your render pipeline and helps to diagnose issues at an API level. The Metal Debugger in Xcode is a powerful toolset for capturing and debugging a single frame of your app. First up is the Metal Debugger, which you'd typically use when you're GPU-bound. In this session, we're gonna dig around in the Metal toolbox and discover what's available in the Metal Debugger and Metal System Trace.Īt the end, we're gonna have a sneak peek at an upcoming game from Larian Studios, and then I'll show you how you might investigate it with the tools. We're gonna be going through them today, and once you use them, I hope that you'll be able to deliver amazingly optimized, beautiful apps and games to people all over the world. We've got a bunch of great Metal tools that can guide you and help to reduce some of that complexity. And that probably sounds a bit daunting, especially if you're new to the Apple platform. These days, the rendering pipeline is increasing in complexity, with potentially hundreds of render passes. Hi, I'm Sam Colbran from the GPU Software team at Apple, and today we're gonna be talking about Metal tools and how they can help you gain insights into your apps in the world of Apple GPUs. Apple Watches are getting sleep tracking and a new “go to bed” mode, as well as support for dancing and core training work-outs.Hello, and welcome to WWDC.The new BMW 580i becomes the most expensive Apple accessory to date, as the first car that can be unlocked with just a tap of your iPhone.Apple Pencil will be able to perform handwriting recognition.“Translate” offers private, offline machine translation, as Apple tries to take on Google Translate where it’s strongest.“App Clips”, new mini-apps that can be installed from a QR code, are coming to iOS, to make it easier to install a single purpose app to pay in a shop or hire an eBike.Macs with Apple Silicon chips will be able to run iPhone and iPad apps straight from the App Store. It’s rewriting macOS from the ground up to support the chips, and putting an end on the 20-year-long reign of “Mac OS X” with its new release, macOS 11. Apple is making the chips at the heart of its Mac computers for the first time ever, with a new venture called Apple Silicon.21.05 CEST Apple reveals Apple Silicon, macOS 11 Big Sur, and the future of iPhonesĪnd that’s it! The show ends with a disclaimer that all the clips were filmed while adhering to social distancing, and we’ll end here with a round up of the biggest announcements of the evening:
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